Devlog: Q3 Release - Paperwork, Plots, and the Infernal Quota
The Boroughs are getting weirder, more structured, and significantly more bureaucratic. This quarter, we’re thrilled to release two major supplements designed to deepen the experience for both Mayors (GMs) and Player Citizens (PCs): The Mayor’s Guide to Episode Structure and Infernal Governance.
1. The Mayor's Guide to Episode Structure
This guide is the blueprint for running perfect, high-concept, single-session adventures. It solidifies the "hyper-mundane saga" by giving Mayors a reliable four-act flow and a robust three-plot framework.
The Hyper-Mundane Core Loop
We've broken down every adventure into a simple, repeatable structure:
- Act I: The Setup (The Daily Grind): Ground the players in a simple, relatable chore—grocery shopping, doing laundry, or filing taxes. This establishes the baseline of "normalcy."
- Act II: The Catalyst (The Weirdness Begins): Disrupt that chore with the bizarre. An angry, sentient pile of junk mail or a self-folding laundromat machine that only creates origami animals. The weirder the disruption, the better.
- Act III: The Climax (The Hyper-Mundane Adventure): The players navigate the chaos. The goal is to solve the problem creatively, using their Wits to decipher strange logic or Brawn to physically subdue a rebellious appliance.
- Act IV: The Resolution (Fallout): Success or failure, the consequences should impact the PCs' lives. A new recurring annoyance, an unexpected boon, or a bureaucratic fine from the GICW (Gnomes’ Inter-dimensional Civil Works).
The Three-Plot Arc
To keep sessions dynamic, the guide introduces the A, B, and C plots:
- A-Plot (The Main Quest): The core weirdness (e.g., stopping the origami machine).
- B-Plot (The Rivalry or Obstacle): An external force complicating the main goal (e.g., a rival trying to solve the problem in their own dangerous way).
- C-Plot (The Personal Hook): A problem tied directly to a PC's personal life that, if solved, offers a unique advantage for the A-Plot.
This structure ensures every session feels personal, organized, and truly bizarre.
2. Infernal Governance: New Species and Corporate Dread
If the GICW is chaos, the Department of Eternal Compliance and Existential Oversight (DECEO) is pure, distilled, hyper-efficient malice. This supplement reframes Hell as the ultimate, soul-binding corporation, introducing the Demon as a new Player Species.
Meet the DECEO
Hell is a mountain of paperwork. The DECEO is an autocratic corporation focused on maximizing revenue through existential debt. They view the GICW as inefficient competitors, resulting in a cold, passive-aggressive turf war over cursed items and indebted citizens.
- The Hierarchy: From the Chief Executive of Damnation (CED), Barzul the Relentless, down to the field agents of Strategic Debt Acquisition (SDA), the structure is built on profit and compliance.
- The IAR: The dreaded Internal Accountability & Review department handles audits, purges, and ensures zero-tolerance for unauthorized acts of altruism among demonic staff.
New PC Species: Demon (The Corporate Shell)
Demon PCs are low-level corporate agents of evil constantly negotiating their existential duty against ridiculous employer demands.
- Corporate Obligation: Every Demon must meet a Quarterly Quota called the Existential Debt-to-Soul Ratio (EDSR). Failure results in an IAR investigation.
- Sub-Species & Traits: We’ve introduced six sub-species, each corresponding to a DECEO job title, granting a unique Species Trait and a Species Weakness:
- The Archivist (Vellum): Gains Wits +1 Legal Insight but suffers an Aversion to Destruction of documents.
- The Asset Collector (Brimstone): Gets Brawn +1 - Indomitable Will but suffers a penalty when dealing with an NPC speaking with pure, unadulterated moral sincerity.
- The Compliance Agent (Spite): Excels at Flawless Frame-up (planting evidence) but hates improvisation due to Directive Dependency.
This supplement provides the perfect recurring antagonists (the IAR) and a high-stakes, low-pay existence for your new Demon PC, turning every session into a fight against the creature in the subway and the Notice of Non-Compliance on your door.
Files
Get Bizarre Boroughs
Bizarre Boroughs
A TTRPG where the extraordinary hides in plain sight.
Status | Released |
Category | Physical game |
Author | MadLabGames |
Tags | Narrative, table-top-roleplay-game |
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