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Transform Your Triumphs into Legendary Gear!

Have you ever wondered what to do with that meticulously described dragon scale, or the basilisk's eye from your last epic encounter? Hunting D&D Monsters is a comprehensive D&D 5.5e supplement that introduces a dynamic and engaging crafting system, allowing your players to harvest components from defeated foes and forge them into unique, powerful equipment.

Inspired by popular monster-hunting video games, this system deepens the connection between combat and character progression. No longer will a magnificent creature's defeat yield just gold and a few magic items. Now, its very essence—its scales, bones, and heart—can be transformed into legendary weapons and armor that bear its power.

Why Bring Monster Hunting to Your Table?

  • Meaningful Combat: Every monster becomes a potential source of valuable components, making each encounter more strategic and impactful.
  • Player Agency & Customization: Empower your players to actively pursue specific gear by targeting particular monsters, customizing their equipment to fit their unique playstyle.
  • Unique & Thematic Gear: Craft items imbued with the essence of the monsters they came from. Imagine a Dragonfang Greatsword that crackles with fire, or Golemhide Plate that grants stony resilience.
  • Adventure Hooks: The hunt for rare components naturally generates exciting quests, leading players to dangerous lairs and perilous journeys.
  • Engaging Downtime: Give your players productive and rewarding ways to spend their time between adventures, managing resources and honing their crafting skills.

What's Inside?

Hunting D&D Monsters is divided into three comprehensive chapters:

Chapter 1: Introduction to Monster Hunter Crafting

Dive into the philosophy behind the system and explore its core concepts: Resource Gathering (Carving Kills), Crafting Mechanics, and the creation of Unique Gear and Properties.

Chapter 2: The Mechanics of the Hunt and Craft

Get down to the nitty-gritty with detailed rules for Carving Kills, including checks, modifiers, and component rarity. Learn about various Crafting Stations, the Crafting Check process, and how Crafting Time & Rarity influence your creations.

Chapter 3: From Scales to Swords: Crafting Materials and Examples

A comprehensive guide to Component Rarity and Categories, alongside illustrative examples of how different monster parts translate into various types of crafted gear. This chapter also introduces Advanced Mechanics like Set Bonuses and Infusion & Augmentation, and provides crucial Balancing Considerations for DMs to ensure a fair and fun experience.

Prepare to turn your victories into tangible power, and let the hunt begin!

Hunting D&D Monsters is a living document, and we're excited to see how it enhances your campaigns. We welcome your feedback and ideas as you embark on your crafting journeys!

Grab your copy today and start crafting your legend!

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Hunting DnD Monsters v3.pdf 1,005 kB

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